

“Legacy of Goku” is a very short game, as it only follows Goku’s fights from Raditz to Frieza, basically the first three seasons out of nine (as plotted out here). When both are on the same cartridge, you feel like you need to beat the first one before you move onto the second. In short, “Legacy of Goku” is terrible but the sequel is great. I never thought I’d say this but this was actually a problem. Sometimes is goes over the enemy, sometimes below them, I realize it’s only a GBA screen to display everything, but sometimes the wave goes STRAIGHT THROUGH THE ENEMY and out the other end, and no damage is done, in fact the enemy doesn’t even notice you.Digging into my little collection of old handheld games, I’m drawn to “Dragon Ball Z: The Legacy of Goku I & II.” It was real nice of them to release both on the same cartridge. Last are the battles, which the game has tried to enable long-distance battling full of flying around and Ki attacks, but I’ve already covered flying, and the impact detection on your Ki attacks is HORRIBLE. Trust me, it’s just too painful to talk about. This takes place probably a little over 20 times in the game, maybe in the high 20’s or low 30’s even. Mainly, it’s finding an item or a person, and bringing it to a certain location or person. Next, the puzzles, each more monotonous than the next. The landing is tricky since sometimes your landing zone is quite small, and if you don’t hurry up and land before your charges run out, you’re shot right back to where you first took off… and fresh out of all those charges you saved up. Sometimes you can fly over buildings, and sometimes you can’t fly over a rock. However, some ridges you can fly over, and others that are identical, you can’t. First, the “flying” part of the game, you get flying charges, the max amount you can hold increases with each level up, and you hit R to start and R again to land.

Tons of puzzles, all a barely-disguised clone of the last, all involving battles with enemies that are barely-disguised clones of the last.
